SuperCollider CLASSES

SoundIn

Read audio from hardware inputs
Source: /Applications/SuperCollider/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Audio/AudioIn.sc
Inherits from: Object
Subclasses: AudioIn

Description

SoundIn is a convenience UGen to read audio from the input of your computer or soundcard. It is a wrapper UGen based on In, which offsets the index such that 0 will always correspond to the first input regardless of the number of inputs present.

NOTE: On Intel based Macs, reading the built-in microphone or input may require creating an aggregate device in AudioMIDI Setup.

"open -a 'Audio MIDI Setup'".unixCmd; // execute this to launch it

Class Methods

*ar (bus = 0, mul = 1, add = 0)

Arguments:

bus

the channel (or array of channels) to read in. These start at 0, which will correspond to the first audio input.

Inherited class methods

Undocumented class methods

*channelOffset

Instance Methods

Inherited instance methods

Examples

// world's most expensive patchcord (use headphones to avoid feedback)
{ SoundIn.ar(0) }.play;

// stereo version
{ SoundIn.ar([0, 1]) }.play;

// scope input; silent output
Server.internal.boot;
{ Amplitude.kr(SoundIn.ar(0)); }.scope;